Dis-Tracked
#unity3D
#C-Sharp
#University-Project
Description
Game
Help your friend to go to the hospital, while they're trying their best to stop you.
My Contributions
In this 3 week project, I applied my knowledge of procedural generation and made a city generator. I used the wave function
collapse algorithm, by dividing the city into tiles. The cool thing about this algorithm is that you can pre-place tiles. For example,
before generating the world procedurally, we put a "start tile" and "end tile" in random spots on the grid.
The main challenge was to make a satisfying car controller. Also, it was my first coop project using the new input system.
I also felt that I didn't have much time to learn how to properly make player controls in coop, especially with UI.
Full project GitHub