Dis-Tracked

#unity3D

#C-Sharp

#University-Project

Description

Game

  Help your friend to go to the hospital, while they're trying their best to stop you.

My Contributions

  In this 3 week project, I applied my knowledge of procedural generation and made a city generator. I used the wave function collapse algorithm, by dividing the city into tiles. The cool thing about this algorithm is that you can pre-place tiles. For example, before generating the world procedurally, we put a "start tile" and "end tile" in random spots on the grid.
  The main challenge was to make a satisfying car controller. Also, it was my first coop project using the new input system. I also felt that I didn't have much time to learn how to properly make player controls in coop, especially with UI.

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Full project GitHub

Credits

Artist: Dara
Artist: Jade
Designer:
Designer:
Caspar: