Stefan Carpeliuc
Game Programmer
Over the past 4 years I have been making games solo and in teams
I'm focusing on becoming a good tooling engineer
Stefan Carpeliuc
Over the past 4 years I have been making games solo and in teams
I'm focusing on becoming a good tooling engineer
Small projects where I implement cool algorithms
Wave function collapse implemented into a city driving game
World configuration editor tool
Card drag mechanics, random map generation, sound manager
2DPhysics, prefab system, level builder
Difficulty increase manager, coded 4 minigames, low level engine
Hello, my name is Stefan and I’m studying at Saxion University of Applied Sciences in a course specializing in game development (Creative Media and Game Technologies). I love challenges, sports, and exploration.
In the university, I worked with a low-level engine and learned how to integrate it with Tiled, made my own 2D physics system, made a procedurally generated dungeon that you can navigate through A*, and many other cool stuff. Additionally, I developed my soft skills such as communicating, project managing, splitting tasks into smaller ones, solving conflicts, etc. (I was the scrum master in all my group projects, with consistently good results)
Additionally, I participated in a game jam and am constantly working on side projects: quad tree space partitioning, wave function collapse, marching squares, boids, and the Altered State gameJam project.
Currently, I'm looking for professional work opportunities as a game programmer and more specifically as a tooling engineer.
I’m inspired by people who really put in the work and have always tried to follow the “dirty hands” idea of a software engineer. I believe that companies need programmers that know how to get stuff done, not the ones that can only tell you the theory behind it.